"Algorithms for Generating Attribute Values for the Classification of Tactical Situations."
Presented at the Military Modeling and Simulation Symposium, March, 2009.
"Implementing the Five Canonical Offensive Maneuvers in a CGF Environment."
Paper presented at the 2007 Fall Simulation Interoperability Workshop sponsored by the Simulation Interoperability Standards Organization (SISO).
"MOG93: A Case Study of a New Approach to a Web-based MOUT Simulation"
Paper accepted at the EUROSIS ("The European Multidisciplinary Society for Modeling and Simulation Technology") ESM2007 conference in Malta.
"Good Decisions Under Fire: Human-Level Strategic and Tactical Artificial Intelligence in Real-World Three-Dimensional Environments."
"A Calculated Strategy: Readings directed towards the creation of a strategic artificial intelligence."
Human Level Artificial Intelligence for Computer Simulations and Wargames.
"Current Methods to Create Human-Level Artificial Intelligence in Computer Simulations and Wargames"
Published in the M&S (Modeling and Simulation) Journal for MSIAC (Modeling Simulation Information Analysis Center)
"A Method of Analyzing a Baseball Pitcher's Performance Based on Statistical Data Mining"
"An Analysis of Dimdal's (ex-Jonsson's) 'An Optimal Pathfinder for Vehicles in Real-World Terrain Maps'"