Artificial Intelligence for making rapid human level decisions.

Papers:

"Algorithms for Generating Attribute Values for the Classification of Tactical Situations."
Presented at the Military Modeling and Simulation Symposium, March, 2009.

In PDF Format

"Implementing the Five Canonical Offensive Maneuvers in a CGF Environment."
Paper presented at the 2007 Fall Simulation Interoperability Workshop sponsored by the Simulation Interoperability Standards Organization (SISO).

In PDF Format

"MOG93: A Case Study of a New Approach to a Web-based MOUT Simulation"
Paper accepted at the EUROSIS ("The European Multidisciplinary Society for Modeling and Simulation Technology") ESM2007 conference in Malta.

In PDF Format

"Good Decisions Under Fire: Human-Level Strategic and Tactical Artificial Intelligence in Real-World Three-Dimensional Environments."

In PDF Format

"A Calculated Strategy: Readings directed towards the creation of a strategic artificial intelligence."

In PDF Format

Human Level Artificial Intelligence for Computer Simulations and Wargames.

"Current Methods to Create Human-Level Artificial Intelligence in Computer Simulations and Wargames"
Published in the M&S (Modeling and Simulation) Journal for MSIAC (Modeling Simulation Information Analysis Center)

In Word DOC Format

"A Method of Analyzing a Baseball Pitcher's Performance Based on Statistical Data Mining"

In PDF Format

"An Analysis of Dimdal's (ex-Jonsson's) 'An Optimal Pathfinder for Vehicles in Real-World Terrain Maps'"

In PDF Format

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