We introduce here a new method for modeling a
web-based MOUT simulation in which the Opposition Forces (OPFOR) are
represented not by units, or agents, but by the city itself in which
the operations are carried out. As more units are introduced into the
city the hostility level of the city increases. As Blue Force units
move through hostile neighborhoods in an attempt to secure and return
with a High Value Target they are subject to casualties. Other factors,
such as time of day in relation to khat consumption, also affect Blue
Force casualties.
Figure 1. Starting positions for MOG93.
Screenshot from
www.MOG93.com
The need for MOUT (defined as either Military
Operations on Urban Terrain or Military Operations on Urbanized
Ter-rain) [1, 2] simulations has increased significantly over the past
several years [3]. Furthermore, the public interest in MOUT has been
piqued first by the publication of Black Hawk Down [4] and later by the
release of the movie based on the book. We were approached by a
commercial web site, Wargamer.com, just prior to the release of the
movie to create a web-based simulation of the events in Moga-dishu
October 3, 1993. We had an extremely short devel-opment cycle (only six
weeks) and no budget to speak of. Because of these limitations, as well
as a desire to approach the problem of MOUT simulations differently, we
opted for a new model in which the entire city of Mogadishu was OPFOR
and only Blue Forces (U.S.) were displayed and movable by the user.
This differs from most MOUT simulations that rely on modified first
person shooter (FPS) en-gines such as Quake, Unreal and Half-Life [5,
6].
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